
Since I mentioned CGI yesterday, I though I would share with you some of my dabblings in this medium for some balance.
The above image is from a children's series called The Adventures of Wink & Blink that I worked on back in 2004 through 2005 creating conceptual backgrounds and other elements for the show. To help with the process, I turned to CGI to create certain elements to help flesh out my designs. What I got in the end was a hybrid of digitally painted CGI shots. To accomplish this I used Blender, a free and open source 3D application, Photoshop and my now deceased Wacom tablet (don't worry, I've since purchased others).
Let me state, I am not a 3D animator or modeler, I just know the basics. I'm akin more to the weekend builder. That guy who Googles home improvement tutorials, prints them out, then goes to Home Depot Sunday morning to attempt play Tim "The Tool Man" Taylor for the weekend.
Since 2005, I have revisited Blender for a few other commercial projects. While there are some limitations to the software, I'm perfectly content with it. I mean, lets face it, the program is free, why complain?






3 Responses to “CGI for everyone else”
Blender is a pain to learn, I switched to lightwave years ago but i was dong fx work also. Nice image, was this on disney channel?
Wayne
Wayne,
I agree, Blender was a pain to learn. I think I started using it when it was at version 2.28, right around the time it became open source. I don’t have the latest version, but I think it has come a long way. I also use Wings 3D for some modeling purposes.
-A
Jesus Paid It All…
I couldn’t understand some parts of this article, but it sounds interesting…
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